----------------------------------NPC Variables--------------------------------------
NPC.MobID = 1092
NPC.Name = "Baby Goat"

NPC.WeaponSounds = {
	Sound("devin/blackbetty/weapons/swing/1h_1.wav"),
	Sound("devin/blackbetty/weapons/swing/1h_2.wav"),
	Sound("devin/blackbetty/weapons/swing/1h_3.wav")
}

NPC.AttackSounds = {
	Sound("devin/blackbetty/weapons/autoattack/m1hSwordHitFlesh1a.wav"),
	Sound("devin/blackbetty/weapons/autoattack/m1hSwordHitFlesh1b.wav"),
	Sound("devin/blackbetty/weapons/autoattack/m1hSwordHitFlesh1c.wav")
}

NPC.EngageSounds = {
	Sound("devin/blackbetty/npc/goat/goat8.wav"),
	Sound("devin/blackbetty/npc/goat/goat9.wav")
}

NPC.SwingSounds = {
	Sound("devin/blackbetty/npc/goat/goat1.wav"),
	Sound("devin/blackbetty/npc/goat/goat2.wav"),
	Sound("devin/blackbetty/npc/goat/goat3.wav"),
	Sound("devin/blackbetty/npc/goat/goat4.wav"),
	Sound("devin/blackbetty/npc/goat/goat5.wav"),
	Sound("devin/blackbetty/npc/goat/goat6.wav"),
	Sound("devin/blackbetty/npc/goat/goat7.wav"),
}

NPC.DeathSounds = {
	Sound("devin/blackbetty/npc/goat/goat10.wav"),
	
}
NPC.MinDamage = 3
NPC.MaxDamage = 5
NPC.AttackSpeed = 1.5
NPC.AggroRadius = 256
NPC.AttackDelay = 0.8
NPC.Vendor = false
NPC.Aggressive = true
NPC.Defensive = false
NPC.SpellCaster = false
NPC.Faction = 0
NPC.HealthMax = 40
NPC.Model = "models/piratecat_animals/piratecat_goat.mdl"
NPC.MainWeapon = ""
NPC.OffWeapon = ""
NPC.Scale = 0.5
NPC.Speed = 220
NPC.IdleAnim = ACT_IDLE
NPC.RunAnim = ACT_RUN
NPC.WalkAnim = ACT_WALK
NPC.AttackAnim = ACT_MELEE_ATTACK1

---------------------------------------------------------------------------------------

